Summary :
The use of virtual reality tools in cognitive rehabilitation can improve performance and participation among people with brain injury. These tools rely on computer resources to simulate 3D real or symbolic environments and to enable real-time interaction. The aim of this article is to show the need for preliminary research programs for clinical applications in doing a review of specific virtual environment: the Virtual Action Planning-Supermarket made in 2002 by Rosemarie Marié and Évelyne Klinger. The VAP-S simulates a fully textured medium-sized supermarket with multiple available items. This review highlights impact of cognitive impairments in this simulated daily living instrumental task of shopping for items. It emphases the therapeutic need to well understand enabled underlying cognitive processes to open innovative perspectives for clinical intervention.
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Article rédigé par :
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Éric SORITA
Ergothérapeute, PhD
EA 4136 Handicap Activité Cognition Santé
Université de Bordeauxeric.sorita@chu-bordeaux.fr
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Emmanuelle GUILLAUME
Ergothérapeute DE
CRF Kerpape
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Annabelle TARRUELLA
Ergothérapeute DE
SSR Tastet Girard
CHU Bordeaux
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Mélanie COGNÉ
Médecin MPR
SSR Tastet Girard
CHU Bordeaux
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Pauline COIGNARD
Médecin MPR Neurologie adulte
CRF Kerpape
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Jean-Luc LE GUIET
Médecin MPR neurologie adulte
CRF Kerpape
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Naomi JOSMAN
OT, PHD
Department of Occupational Therapy
Faculty of Social Welfare and Health SciencesUniversity of Haïfa, Israel
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Pierre Alain JOSEPH
Médecin MPR, PhD
Institut Fédératif de Recherche
sur le HandicapEA 4136 Handicap Activité Cognition Santé
Université de Bordeaux
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Évelyne KLINGER
Ingénieur, PhD
Institut Fédératif de Recherche
sur le HandicapDirectrice du Laboratoire « Interactions Numériques Santé Handicap »
ESEIA Paris – Laval